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JOHN THEO MITROPOULOS
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02:42
John Theo Mitropoulos
Pearson Mobile Caretaker App
A guided walkthrough of a Flutter-based mobile prototype I designed and developed for Pearson Education’s IT and Education teams, showcasing key UX and functionality concepts. Note: This video is from a stakeholder demonstration of the prototype version. The UI and several features were refined before the final release.
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01:05
John Theo Mitropoulos
'Keepers...' Video Game Teaser
A look at my upcoming retro-styled RPG, Keepers of the Winter Birch. Explore six vast worlds on a quest to topple the evil OILCO goons and reclaim your forest home! Keepers of the Winter Birch was designed and storyboarded in Figma and Photoshop, coded in Python, and built in Godot. Most in-game assets were created in Piskel. The game is slated for release in Fall 2026 on Steam for Mac and PC - with periodic demo builds available in the Downloads section of my site. See more on IG: @vomvisstudio
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01:01
John Theo Mitropoulos
Parthneon: First Boss
A snippet from Level 1 of PARTHNEON, a neon-soaked action platformer I’m developing. This clip showcases the player’s first encounter with one of the Security Mech bosses. Parthneon was storyboarded and prototyped in Figma, coded in Python, and built with Godot 4.3. The game is slated for release in Summer 2026 on Steam and itch.io for PC and Mac, with a mobile version planned. See more on IG: @vomvisstudio
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